Smarthome ecosystem - research and prototype

I was given a business initiative that provided information on user personas and general market background. My objective was to design a low-fidelity prototype that enables users to take action based on the data. This will help users understand their consumption better, showing them ways to save energy and reduce costs.

Initiation

Initially, I conducted research by studying the provided material and exploring existing solutions, competitors, and relevant articles. I delved into the idea of eco-friendly energy usage to gain a better understanding. Additionally, I aimed to develop an engaging application that encourages user retention and frequent use. Through my exploration, I discovered that integrating gamification could be instrumental in accomplishing this objective.

I began organizing features that appeared to be reasonable. Using this information, I determined the type of screens required at a functional level. Once I gathered these screens, I began contemplating potential user flows, such as envisioning scenarios like, "As a user, I want to accomplish a specific task, which requires me to click on certain areas."

With the information provided, I successfully drafted a top-level outline of the screen structure.

I aimed to progress rapidly with initial draft versions, so I promptly assembled a set of components.

With the information gathered, I constructed a coherent hierarchy and broad scope by developing low-fidelity mockups using the assembled components. These wireframes facilitated seamless connection and ultimately resulted in a functional interactive prototype.

Video demonstration of the project